LANDER 183 - PATCH NOTES 1.7.6
PATCH NOTES: VERSION 1.7.6 🚀
Version 1.7.6 focuses on game-play balance and system improvements. Here's a summary of the key changes:
DODGE RATING SYSTEM
Gear now contributes to a Dodge Rating, scaling your chance to evade attacks up to 50% Dodge Chance.
Example: A total Dodge Rating of 300 gives a 30% Dodge Chance.
ARMOUR SYSTEM UPDATE
The damage reduction formula calculates the percentage of incoming damage mitigated based on your armor value:
Where:
Armour Value: Your current armor level, determined by equipped items and bonuses.
Armor Constant: A balancing factor (set at 350) that determines how impactful armor is. A higher constant introduces diminishing returns for high armor values.
CURRENT AMROUR CONSTANT = 350
To demonstrate how armour performs, we’ve calculated the damage reduction and effective damage for an incoming damage of 50 at various armor values, including those exceeding the armor constant.
KEY OBSERVATIONS
Maximum Armor Effectiveness: At the base max armor of 350, the player mitigates 50% of incoming damage.
Beyond the Constant: Armor values exceeding 350 offer diminishing returns, reducing damage incrementally but with less dramatic impact.
For example, increasing armor from 350 to 400 reduces the damage from 25.00 to 23.33, a smaller benefit compared to lower armor values.
Strategic Design: This system encourages players to combine moderate armor with shields or dodges for optimal survivability rather than over-investing in armor alone.
PLAYER UPGRADE CHANGES
Upgrades for Armor, Dodge, Range, and Speed have been slightly nerfed to balance scaling during rounds.
Crit Rate & Crit Damage Upgrades: Introduced new upgrade tiers (3-5) to enhance critical strike potential.
GLOBAL HEALTH REGENERATION
We've introduced a global health regeneration system to provide players with a baseline healing mechanic. This system is designed to help players survive at lower levels without relying on perks, while having minimal impact on higher-tier gear and perks.
How it Works: Players will regenerate 2% of their total health every 2 seconds as a baseline.
Purpose: Ensures survivability for early-game progression without overpowering late-game builds.
ARTIFACT CHANGES
Chaos Engine:
Now respects the global max enemies limit.
Spawns enemies immediately upon activation for instant engagement.
Vitalcore
Percentage heal reduced from 2% to 1.5%.
Regen tick rate reduced from 1.5s to 2s
PERK CHANGES
Doctor: Health regeneration interval increased from 5s to 7s.
Medic: Base health boost reduced from 30% to 15%.
Blindfold: Critical damage bonus reduced from 10% to 5%.
NEW PERKS
Tank: Gain +5% armor.
Ghost: Gain +10% dodge rating.
ENEMY MELEE DAMAGE ADJUSTMENTS
To improve balance, both enemy and boss melee damage have been reduced. Here are the new values:
NON-BOSS ENEMIES
Minimum Damage: 25
Maximum Damage: 75
BOSS
Minimum Damage: 75
Maximum Damage: 180
ELITES
Minimum Damage: 50
Maximum Damage: 150
SCALING
The actual value is based on the planet's difficulty rating:
Zorgon (Planet Rating 1): Lower melee damage.
Quanta (Planet Rating 5): Higher melee damage near the maximum value.
FIXES & IMPROVEMENTS 🔧
Curved Slam Set Bonus: Resolved issues with explosion effects for a smoother experience.
Dodge Calculation: Inventory display now correctly reflects dodge stats.
Fire Rate Balance: Fire rate bonuses from tiers 2, 3, 4, and 5 are no longer stackable for better balance.
Neptor Obstacles: Fixed various bugs for more consistent interactions.
Disco Ball Set Changes:
Radius reduced from 20 to 7.
Damage percentage reduced from 0.5 to 0.35.
Max targets reduced from 4 to 3.
These changes aim to improve balance and enhance strategic options. Let us know how the update feels in your runs!